Benefit: You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body. Grippli can do persistent poison damage on unarmed strikes with envenomed edge. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). to speed this round. Multiple rings of protection operating on the same person, or in the same area, do not combine protection. And it also proccs the Lich talent wich I suppose is a bug. I'm looking to basically make a hp drain weapon enchant. Only thing I'm seeing that magical weapon really affects in the bestiary is incorporeal creatures. Sign In; Cart . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. "At 2nd level, whenever a magus casts a spell with a range of “touch. If exhausted, the wielder. Chain. Percentages in pathfinder feel. Whenever this +2 necrotic club confirms a critical hit, it casts vampiric touch spell on its target. DESCRIPTION. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. Bring a wooden stake. Quick Rules: Counts as undead; darkvision 60 ft. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. Life-Drinker deals 2 negative levels/hit, which is awesome. Environment temperate or warm swamps or underground. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. A wounding weapon deals 1 point of bleed damage when it hits a creature. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. 5. Mechanically, the Dhampir has some cool stuff going for it. A wielder can be attuned to only one vampiric or greater. But it's also treated like a natural attack i. Pathfinder is not designed to work like this. Witch. Chess Pwn. Pathfinder: CRPG - Kingmaker & WotR. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. Both can be rolled for BE+X, or Living Bane+X. Vampire Hunter D is a highly mobile, dynamic warrior. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. DESCRIPTION. using that with. Pathfinder is a tabletop RPG based off of the 3. In Pathfinder, the class which has been incarnating the gish concept is the Magus, weaving martial and arcane abilities together through his signature abilities Spell Combat and Spellstrike. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. Large weapons don't get increased weapon dice in second edition. Help on creating a vampire-like class/character. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. Element(s) universal; Type form infusion; Level 2; Burn 2 Prerequisites kinetic blade Associated Blasts any Saving Throw none. Azrielemantia. APG: Elf: Add 1 to the elf’s base speed. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. SAR101 • 9 yr. This special ability can only be placed on melee weapons. to 5:00 p. Twice per short rest, it can be 2 attacks per bonus action. Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attack. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. Restriction This special ability can only be added to ranged projectile weapons (including slings and sling-like weapons). The fire does not harm the wielder. Really, the old 'running water' thing is a holdover from the mytholocial origins of the vampire, and in the context of D&D really. There already is an ability that does what you are looking for it is in the magic item compendium. Straveika: The bonus is too small and too situational. Vampiric Shadow Shield. Vicious. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. Maybe grab a few charm spells for thematics, you already will get vampiric touch by default, which plays very well with magus combat style. It details the 4 vampire races, Jang-Shi, Moroi, Nosferatu and Vatela. Those who do often abandon their monstrous children. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Once per day, a growing weapon is able to grow by one size category, dealing damage as appropriate for its new size and allowing its wielder to affect creatures one size larger than normal with combat maneuvers limited by size. Currently the only things missing are the general traits. View Cart; Help; Pathfinder . 8 Vampiric Might: The vampire hunter gains a +2 ALTERNATE CLASSES enhancement bonus to Strength and his weapons are always Although the vampire hunter is a standalone base class, it treated as magical for the purpose of overcoming damage takes mechanical inspiration from several existing Pathfinder reduction. This special ability can be placed only on a melee weapon. Silversmith: At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. Anvengen's Edge wishes it was the weapon you want, but it's not. A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition. The Vampiric Touch always crits, but the enemy can evade it with successful Reflex DC 21 check save. Acquired/Inherited Template Acquired. daggers. Each Mythic Path contains its own unique set of spells. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). undead. 111. Svetocher: Too situational, and the effect is too minor. An anarchic weapon is infused with the power of chaos. Saving Throw basic Fortitude. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. DESCRIPTION. Vampires are very evil and tend to see the living as more like livestock than anything else. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. With Vampiric Touch and Spiritual Weapon going I can output damage, my concentration is pretty solid thanks to con proficiency and the little scraps of healing let me hold my ground. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. Roll 1d4 daily at dawn. The acid does not harm the wielder. Restriction This ability can be placed only on melee weapons. empowered healing at ivl 6 from healing domain. An unholy weapon is imbued with unholy power. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. An impervious weapon gains double the normal bonus to its hardness and hit points for. It's not that much of a feat tax. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Quote: Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. This is why it is. Weird. DESCRIPTION. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. Kensei monk could select the Vampiric Bite as a kensei weapon and thus apply their martial arts die to it. So, usually around this time of year me and some friends do a spooky style adventure path in honor of Halloween. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. Flames explode. A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. A dagger has a blade that is about 1 foot in length. its huge. This thing with reach and enlarge uses vital strike and cleaving finish to AOE entire groups while constantly moving. e. A vampire hunter can, as a move action, concentrate on a single item or individual within. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. 95! Note: The download file is VERY LARGE so it may take some time to download. Saves: Despite a “bad” Reflex saves, Unholy Resilience gives the Antipaladin some of the best saves in the game. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Defending. 3. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor ; Spells cure moderate wounds , inflict. Wounding. Hopefully you find this guide helpful. Archmage Variel. Requirement: Only bladed weapons can be made into injecting weapons. Dhampir “Vampire Lord”. Any hit points above the wielder's maximum are treated as temporary hit. You add your Constitution modifier to the attack and damage rolls when you attack with your. Armor in Pathfinder Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player’s character, as well as Companions. DESCRIPTION. You draw in the blood and life force of other creatures through your outstretched arms. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Power attack 3. DESCRIPTION. A good Slashing weapon for use against Zombies and their ilk. Aura: Moderate; (DC 19) necromancy. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Description. Spells are prepared. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. The world has been destroyed, ruined, and reborn over and over again. Vital Strike. A Disruption weapon of any type could be useful but it sounds like the vampire-lich is definitely going to make a DC 14 Will save every single time. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. but Magus class tends to easily get critical hits in thanks to weapons like the Rhoka sword. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. The world has been destroyed, ruined, and reborn over and over again. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. A simple, step-by-step process you can use to easily pick a weapon from the list of 244 currently available. Range 0 ft. So if you damage them for 12, 7, and 9 and you get attacked for 10 points damage three times in a row, then the first attack takes 10 from 12 so you are left with 2,7,9. Regarding weapons: From pg. Increase the creature's level by 1 and change its statistics as. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. These pale, elegant-looking leather gloves have bloodred stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails. Listed below are links to the d20pfsrd where these items can be located. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. Holy Water - Although expensive at 25 gp per vial, holy water is a useful tool, and every vampire hunter should try to pack at least a small amount. Full caster level progression. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. A new owner gains no healing from a vampiric weapon until she owns it for 24. Lair. Those who do often abandon their monstrous children and refuse to speak of the matter. Vampiric mists don’t Dodge, Disengage, Hide or do anything like that. Oct 26, 2020 @ 1:24pm. Blood Drain. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. This extra damage is not multiplied on a critical hit. g. ago • Edited 9 yr. Three times per day, the wearer can use vampiric touch and bleed. Concealed. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. Vital Beacon H: Radiate vitality that heals creatures that touch you. Every link…Price +1 bonus; Aura strong divination; CL 12th; Weight —. A +2 equivalent has to be better than a +2 to hit and a +2 damage. If you want to mimic a Monk, the Ascetic Mystery has several options for that. Craft Magic Arms and Armor, magic stone; Cost +1 bonus. Your call on which is better. Price +1 bonus; Aura faint enchantment; CL 3rd; Weight —. the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Source Bestiary pg. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate enchantment. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. This weapon responds to channeled positive and negative energy. Compulsions Vampires are creatures of strange and unknowable compulsions. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. pf2e vampires are no joke; every type of vampire has some sort of ability that grants them incredible ability to stay alive when they would usually die. CONSTRUCTION REQUIREMENTS. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. 00 for just $39. The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse. A vampire uses the base creature’s stats and abilities except as noted here. It always gives off light as a torch (20-foot radius). This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Mechanically tbh the only advantage I've seen is that I don't get affected by negative energy in the front line. For each negative level bestowed, the vampire. The vampire template adds DR/magic & silver, and the mythic monster subtype adds DR/epic. A vampire uses the base creature’s stats and abilities, except as noted below. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. . The gish, a weapon master using magic to enhance his martial abilities, is very old kind of character that have been present since multiclassing exist. Azlanti ruins may attract Azlanti vampires who tend shrines to Zura there. Display Material and visual. but different weapons in Pathfinder have different base damage (e. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. Although an effective (if costly!) weapon, to a frugal vampire hunter holy water is far more valuable as a tool of detection or deterrence. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. A good Bludgeoning weapon for use against Skeletal Undead. Any damage from a magical weapon (at least +1) is magic. Warrior Priest. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. And, you can always default to the ECB. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Columns. Special Attacks: A vampire gains several special attacks. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Add 1 to the dwarf’s total number of rage rounds per day. You can't gain more than the subject's current hit points + the subject's Constitution score. Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —. Simple Template No. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. 1. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. The effect remains until another command is given. 318. Death's embrace at ivl 9 from death domain. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. Weapon stats are determined by the Weapon Type, but most weapon possess unique. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Pathfinder RPG Bestiary pg. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Base Weapon Shortsword. with a successful melee weapon attack, this spell drains the life from an opponent. Duration: 1 round/level. Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. 2. you CAN do Magus enchantments if you multi. This special ability can be placed only on piercing or slashing melee weapons. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. While there are several similar questions they all seem to deal with 3. ago. Vampiric Bite. 1 Vampiric touch for 72 dmg 1 Vampiric touch for 72 dmg Its worth losing 1 bite for that. This special ability can be placed only on slashing or piercing melee weapons. Price +1 bonus; Aura moderate conjuration; CL 8th; Weight —. starstone. Pathfinder (1E): World of Vampire Hunter D. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. This special ability can be placed only on a light or one-handed melee weapon. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. You gain temporary hit points equal to the damage you deal. Sun Strike (Su): At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. You can turn an existing living creature into a vampire using the following steps. The Magic Item Compendium (3. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. . You deal 12d6 negative damage to living creatures in the area. )) Each time this sword becomes bound to a new master, the shape of it changes slightly to better suit the user. warforged Duskblade 13 1. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Armor and shield bonuses to AC (including any. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. Their body now powered mostly by energy from one. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. Price +2 bonus Aura moderate necromancy; CL 8th. #8. Vampiric Blade. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. Disrupting Weapons H: Weapons deal positive damage to undead. Any creature that strikes you with its body or a. The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. ago. DESCRIPTION. Automaton Core (Ex) All automatons are powered by a planar core infused with life energy. DESCRIPTION. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Vampiric Shadow Shield is a level 5 Spell from the Necromancy school. Non- humanoid vampiric creatures likely have unusual “coffins” that befit their nature. Increase damage with Strikes and other offensive abilities by 1. Improved Vital Strike. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). The leveraging weapon’s enhancement bonus is doubled when applied to combat. Medium (3/4) AB progression. Restriction: This special ability can be placed only on piercing or slashing melee weapons. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. This special ability can only be placed on melee weapons. Magus. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. 9 – Blight Druid: Combat Mobility. CONSTRUCTION. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit. To be more specific, these are alternates of dhampir, a playable race which is a pseudo-undead. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. Enable yourself or another to join an astral caravan-enabled trip. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. This name generator will give you 10 names fit for all kinds of swords, ranging from short- and longswords, to claymores, broadswords, scimitars and more. This energy deals an extra 2d6 points of damage to the opponent and. DESCRIPTION. (If the base creature is not terrestrial, this power might summon other creatures of similar power. That means it adds a max of 16 damage per hit. When you make a successful attack. Area 30-foot cone. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is. Vampires are undead creatures that feed on the blood of the living. Price +1 bonus; Aura moderate conjuration; CL 5th. to 5:00 p. Vampire Lore: Trained in two good skills and Vampire Lore. Three times per day, the wearer can use vampiric touch and bleed. That is an amazing feat. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. gg/pathfinder2e or f. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper. Most vampires were once humanoids, fey, or monstrous humanoid s. The spell effect is just added to the weapon attack, and sneak attack damage as precision damage is not multiplied. The frightening power of vampires is offset by their vulnerabilities. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. CONSTRUCTION REQUIREMENTS. Increase damage with Strikes and other offensive abilities by 1. EFFECT. Mechanically, the Dhampir has some cool stuff going for it. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. Drezen (Blacksmith)Zura's worship is most common wherever blood-thirsty vampires and their thralls can be found. Misty Escape. Damien seeks nothing less than the eradication of all vampirekind. Coordinated Defense. Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. Necromancy Spells in Pathfinder Wrath of the Righteous is one of the school classes of magical spells that are featured in the game. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Price +2 bonus; Aura faint enchantment; CL 5th; Weight —. Shocking grasp, vampiric touch, etc use melee touch. Price +1 bonus; Aura moderate divination; CL 6th; Weight —. Description. The goal was to produce a guide that helped everyone, from new player to veteran, to make. A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. (The spell must have a casting time of 1 standard action. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. g. The electricity does not harm the wielder. Once links are provided I'll edit the resource. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it.